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AI Insights · Timothy · July 2024

Top 5 Trivia Games Performance on Unified Platform in Central America in Q2 2024

Discover the performance trends of the top 5 trivia games in Central America for Q2 2024, including weekly downloads, revenue, and active users.

Top 5 Trivia Games Performance on Unified Platform in Central America in Q2 2024

During the second quarter of 2024, the top 5 trivia games on the unified platform in Central America showed diverse performance trends. Below are the detailed insights based on data from Sensor Tower.

Kahoot! Play & Create Quizzes experienced a steady increase in weekly revenue, peaking at approximately $3.9K in the week of June 17. Weekly downloads showed fluctuations, starting from 14.9K in early April and reaching a high of 26.4K in the second week of April before gradually declining to 15.1K by the end of June. The app's weekly active users saw a peak of 153K in mid-April, gradually decreasing to 113K by the end of the quarter.

Elevate - Brain Training Games showed a mixed trend in weekly revenue, starting at $2K in early April and ending at $1.4K by the end of June. Downloads remained relatively stable, peaking at 2.2K in mid-April before fluctuating and ending at 1.9K in the last week of June. The active user base saw a slight decline from 10.1K at the beginning of April to around 9K by the end of June.

Party Roulette: Group games maintained consistent revenue throughout the quarter, ranging from $1.3K to $1.6K. Weekly downloads were relatively low and stable, starting at 852 and ending at 485. Active users remained steady, starting at 18.4K and showing only a slight decrease to 16.2K by the end of June.

Peak - Brain Training demonstrated stable revenue, peaking at $1.6K in late April. Downloads saw a significant decrease from 2.6K in early April to just 567 by the end of June. Active users also declined from 35.1K at the beginning of April to 30K at the end of the quarter, despite a peak of 37.8K in late April.

Trivia Crack showed steady revenue, peaking at $1.5K in late May. The game had strong weekly downloads, starting at 26.6K and reaching a peak of 27.7K in mid-June. Active users remained robust, fluctuating between 113K and 139K throughout the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024